Info: SFMOMABATHROOMS is an interactive and print experience showcasing the bathrooms located at the San Francisco Museum of Modern Art. These bathrooms extend the experience of the museum into liminal spaces that usually take no part in an experience of art. Shoutout to Duchamp for the original bathroom piece.
Roles: Art & Creative direction, Web design & development, Graphic design, Photography
Materials: Illustrator, Figma, Contax T2 & Nikon D750,
Javascript, Internet
Timeline: 4 weeks
Aug / Sep 2017
sfmomabathrooms.com
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Info: Monolith is an experimental video game that creates a tangible interface between an otherwise digital experience. Through light, sound and color the player is immersed in a world that exists not only on screen but on the table next to them. Using serial connections between Arduino and the Unity game engine a replica model of the game scene is connected to the virtual world of the game, enabling for an augmented reality experience.
Roles: Game design & development,
Fabrication, Modeling, Interaction design
Materials: Unity, Arduino,
C#, LED, Acrylic, Wood
Timeline: 2 weeks
DOWNLOAD MONOLITH
May 2017
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Info: Qiblah is a speculative prototype design that explores anti-interface technology. The qiblah is the direction towards the Ka'aba which Muslims face towards while praying. Today many smart phone apps are responsible for guiding Muslims towards the correct qiblah. Qiblah was designed as an analog alternative, enabling holy spaces to be untouched by the distractions of higher technology.
Roles: Product & Interaction design,
Backend development,
Fabrication, Prototyping
Materials: Raspberry Pi, Arduino, Node.js, Conductive fabric, LED, Acrylic, Wood
Timeline: 3 weeks
More info on the Qiblah
September 2017
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Info: JOSEFALBERSBOT is a twitter bot that takes on the spirit of Bauhaus artist Josef Albers. With this twitter bot questions about Alber’s existence in the 21st century are explored: with the ease of illustration and automation how would Albers go about creating his revolutionary pieces? Have his pieces ever held figurative meanings within their abstractions? Tweet a photo to @josefAlbersBot to make your own homage.
Roles: Interaction design,
Coding, Art direction,
Graphic design
Materials: Twitter API,
Processing, Node.js,
iPad, Acrylic/Canvas
Timeline: 2 weeks
October 2017
twitter.com/josefAlbersBot
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Info: CCCXL Gradus Orbis is designed to share its light in all dimensions and at all viewing angles for human pleasure. Illuminated by 3000K LED, Gradus Orbis hovers on its own support when lit, hiding its true purpose during the day where it acts as a sculptural form. A universal solution to pathway, area, and desk lighting, CCCXL Gradus Orbis is for everything and for everyone.
Roles: Product design,
Prototyping, Lighting,
Fabrication
Materials: Paper, Wood,
Acrylic, LED, CAD
Timeline: 4 weeks
Nov / Dec 2017
Designed at the CLTC
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Info: Omar Mohammad is a first generation Afghan-American born and raised in the Bay Area of California. He is the son of Said & Fariha Mohammad, refugees who evaded the Soviet Invasion of Afghanistan c. 1985. He is a designer, artist, and programmer creating work that surpasses boundaries and media. His work oscillates between the paradigms of self initiated projects and cultural/commercial clients through graphic/object/interactive pieces and speculative/critical studies. Through graphics, new media, architecture, and internet based works, he provides the world with art and design that generates discourse and inquiry, versus capital and advertisment.
Education: UC Davis
B.A. Design / 2018
Location: Bay Area
Berkeley / Oakland
Contact:
omar.mhmmd@gmail.com
Internet:
instagram.com/omarmhmmd1
linkedin.com/omarmhmmd
github.com/omarmhmmd
are.na/omarmhmmd
DOWNLOAD CV
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